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swap packed RBs with higher res models


ch3

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hi,

 

I am trying to replicate houdini's example of swaping RBs with higher resolution models, but I can't work out how to do it with packed objects within bullet.

 

In my test scene attatched, I run the bulet solver with plain cubes and I want to replace them with some toruses. I've made sure that both set of geometry have similar name attribute. What am I missing?

 

thank you

Georgios

testProxy_01.hip

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