Guest tar Posted April 23, 2014 Share Posted April 23, 2014 Ddo, part of the burgeoning market of texturers. http://quixel.se Quote Link to comment Share on other sites More sharing options...
magneto Posted December 19, 2014 Author Share Posted December 19, 2014 Also recently came across this image while searching for volume renders: As you can see Blender allows mixing BSDFs. Not saying it's physically accurate but this is what I found: "If you mix two shaders with the Mix Shader Node you get more physically correct values because it calculates a weighted (by the Fac param) average." value_out = value_1 * Fac + value_2 * (1 - Fac) "What about with translucent BSDFs?" "For translucent BSDFs you still want to mix. A photon that hits a surface can either reflect or transmit, not both" http://blender.stackexchange.com/questions/420/difference-between-add-shader-and-mix-shader Any insight on this by our resident experts? Quote Link to comment Share on other sites More sharing options...
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