thestuntman Posted March 29, 2014 Share Posted March 29, 2014 (edited) I have seen in numerous tutorials shaders being dragged from the Material Palette onto geometry in the viewport but I seem to be unable to do this I am following a tutorial from Digital Tutors on compositing CD into live footage. In the tutorial he is assigning constant shaders to geometry to use as color mattes in nuke. When a shader is drag and dropped onto the geometry in the viewport, a popup shows allowing them to choose what to apply the shader to, but when I try and do it, nothing happens and the model still has the shader and texture applied that it already had. I have attached a screenshot from the video showing what SHOULD happen (they are using H13 in the video, as am I) I also run into the problem of dragging shaders onto objects in the Render View and getting the error "Nothing Under Cursor. You cannot drop a shader onto an empty pixel" when I have clearly dropped a shader onto an object. Ctrl+clicking on an area also tells me "No shader detected under cursor" when there definitely is. Edited March 29, 2014 by thestuntman Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 29, 2014 Share Posted March 29, 2014 try drag'n'drop onto some grouped areas Quote Link to comment Share on other sites More sharing options...
thestuntman Posted March 31, 2014 Author Share Posted March 31, 2014 The areas should be grouped as I am using the exact same files that the person in the video is. Even if the geometry I am dropping onto is not grouped, shouldn't the shader still be applied to the whole object? In either case this is not happening. I could post the hip file but without the geometry I'm not sure if it would help. I'm not sure if I can post it as it's from a commercial tutorial. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 31, 2014 Share Posted March 31, 2014 (edited) should be or are? Just run a small test.. This screenshot was creating a group and drag and drop from material palette - OsX H 13.0.366 Edited March 31, 2014 by tar Quote Link to comment Share on other sites More sharing options...
thestuntman Posted March 31, 2014 Author Share Posted March 31, 2014 It works if I drop the shaders onto the original geometry, but not if I drop them onto the rigged and skinned model. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 31, 2014 Share Posted March 31, 2014 can you create a simple test and upload it. Tutorials seem to cause more issues than helping sometimes Quote Link to comment Share on other sites More sharing options...
thestuntman Posted March 31, 2014 Author Share Posted March 31, 2014 I created the example you posted exactly and it works fine. I think it's just an issue with the model in the tutorial files. I could upload the hip file minus the model if that helps... It's just a series of Rigs and the model. You might be able to see whats up just form that. Quote Link to comment Share on other sites More sharing options...
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