Jump to content

White water simulations


Camangren

Recommended Posts

Hello everybody!

 

I was following the waterfall tutorial from the Side Effects webpage to make a simulation of water falling down some stairs. Simulating the fluid with more or less 2 million particles for 300 frames took me about 1 hour, but the white water simulation is taking 1 hour per frame even though I did a cache for the source to make it "faster", is this normal?

 

I barely changed the defaults, basically I just added collision with the stairs.

 

Thanks for your help!

 

 

 

 

Link to comment
Share on other sites

No, that's not normal at all. How many particles are you generating? Depending on the scene of course, but I've had to turn down the birth rate quite a bit a few times. Otherwise, test without the collision object. Maybe you are you generating a super high res volume for the geo and that is causing the slow down?

Link to comment
Share on other sites

I was generating over 100 particles per point. The problem was that I thought that the "life" of the particles was 5 frames, not 5 seconds, so in the end I had more particles for the white water than for the actual liquid. Now that I changed how muc the particles live it's simulating normally.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...