Jump to content

RGB lighting for explosions


Recommended Posts

I was wondering if anyone knows how to render the smoke from explosions using rgb lighting?  I have been rendering all of my smoke/dust using rgb then passing that off to the compositors and then they can adjust the color and density as they see fit.  But with explosions I can't seem to find an effective way separating it.  

 

Is this something that is doable or is it usually just rendered together with normal lighting?

Link to comment
Share on other sites

You can use the little-known 'all_volume' deep raster and set it to export per light. Your compositor will now have each light separated, using scene lighting vs rgb lighting! You don't want to use rgb for fire/smoke renders, especially if you are scattering the fire lighting into the smoke.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...