hongfather Posted April 24, 2014 Share Posted April 24, 2014 Hi guys, I'm a beginner in Houdini. Theses day i tried to make cloud scene as volume vop. Actually i watched CMIVFX Fractal tutorial, so i just follow that and little modified. As you can see added image, the image in the view port nice that has good shadow also detail but when i do render i lost everything especially shadow part I think. So i did change light position, shader(billow smoke to pyro shader) and voxel. I tried everything as i know but result is same. I don't know which part is problem. Help me please~~!!! * I added hip file. Cloud_Question.zip Quote Link to comment Share on other sites More sharing options...
whodini Posted April 24, 2014 Share Posted April 24, 2014 Are you using depth map shadows on your lights? Quote Link to comment Share on other sites More sharing options...
hongfather Posted April 24, 2014 Author Share Posted April 24, 2014 first time I used delth map shadow that's why many tutorial said, "if you use depth map shadow, you got reduce noise around volume." i choose depth shadow but one of my friend told me about ray tracing shadow. So i did ray tracing shadow but I got a still same result. Quote Link to comment Share on other sites More sharing options...
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