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Volume Cloud render problem. I lost shadow and detail


hongfather

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Hi guys, I'm a beginner in Houdini.

 

Theses day i tried to make cloud scene as volume vop. Actually i watched CMIVFX Fractal tutorial, so i just follow that and little modified.

 

As you can see added image, the image in the view port nice that has good shadow also detail  but when i do render i lost everything especially shadow part I think.

 

So i did change light position, shader(billow smoke to pyro shader) and voxel. 

 

I tried everything as i know but result is same. I don't know which part is problem. Help me please~~!!!

 

* I added hip file.

 

 

 

Cloud_Question.zip

post-8268-0-36310900-1398372804_thumb.jp

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first time I used delth map shadow that's why many tutorial said, "if you use depth map shadow, you got reduce noise around volume." 

 

i choose depth shadow but one of my friend told me about ray tracing shadow. So i did ray tracing shadow but I got a still same result.

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