Lucas van Rossum Posted April 29, 2014 Share Posted April 29, 2014 Hi I did an RDB simulation with a fractured packed Obj. I would like to use this fractured animation as passiv animated object and glu some other objects to it. I have try to reimport the fracture packed in a "RBD Packetobject" set it in passiv and copied the point attribute to retrieve the animation of fracture. Unfortunately it does not work as expected. Is this possible? regards PassivPackedOBJ.hip Quote Link to comment Share on other sites More sharing options...
Kappy Posted April 30, 2014 Share Posted April 30, 2014 (edited) If I understand you correctly, I think your problem is you're not setting intrinsics. Specifically, with packed prims you need to make sure the "transform" and "pivot" intrinsic attributes are set. I created a SOP Solver in your second sim that sets these, and it seems to do what you want. PassivPackedOBJ_sopsolver.hip -James Edited April 30, 2014 by Kappy Quote Link to comment Share on other sites More sharing options...
Lucas van Rossum Posted April 30, 2014 Author Share Posted April 30, 2014 Thank you very much. I had completely missed the intrinsic value transformation. lucas Quote Link to comment Share on other sites More sharing options...
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