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pops in dops, pscale and collisions


doc

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Hi,

 

I've finally got around to using pops in dops and I was hoping that collisions would take the particles pscale into account, but it appears it does not (see attached file).

I would guess(and I'm probably wrong) that doing collisions with a implicit spheres would be fairly quick so I'm suprised it isn't rolled into the current implemtation.

 

I just wanted to check in with odforce to see if there was a toggle I was missing or something. Maybe I should be using RBD point objects instead?

 

 

Thanks

 

 

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Hi,

 

I've finally got around to using pops in dops and I was hoping that collisions would take the particles pscale into account, but it appears it does not (see attached file).

I would guess(and I'm probably wrong) that doing collisions with a implicit spheres would be fairly quick so I'm suprised it isn't rolled into the current implemtation.

 

I just wanted to check in with odforce to see if there was a toggle I was missing or something. Maybe I should be using RBD point objects instead?

 

 

Thanks

and the hip file?

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