doc Posted May 9, 2014 Share Posted May 9, 2014 Hi, I've finally got around to using pops in dops and I was hoping that collisions would take the particles pscale into account, but it appears it does not (see attached file). I would guess(and I'm probably wrong) that doing collisions with a implicit spheres would be fairly quick so I'm suprised it isn't rolled into the current implemtation. I just wanted to check in with odforce to see if there was a toggle I was missing or something. Maybe I should be using RBD point objects instead? Thanks Quote Link to comment Share on other sites More sharing options...
Hello world Posted May 9, 2014 Share Posted May 9, 2014 Hi, I've finally got around to using pops in dops and I was hoping that collisions would take the particles pscale into account, but it appears it does not (see attached file). I would guess(and I'm probably wrong) that doing collisions with a implicit spheres would be fairly quick so I'm suprised it isn't rolled into the current implemtation. I just wanted to check in with odforce to see if there was a toggle I was missing or something. Maybe I should be using RBD point objects instead? Thanks and the hip file? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.