Dim Posted May 11, 2014 Share Posted May 11, 2014 (edited) Hey all So quick question. Has any body been able to convert bgeo to prt? I've seen a couple PrtRop Driver nodes floating on the net but unfortunetly I cant seem to find a version for my Build of Houdini. Running Version 13.0.376 far as I understand its a VC11 build and the PrtRops i've found are VC9 builds. Reason is I need to port particles to Max/Maya to render in Krakatoa,but need to make sure my Colour,Velocity and Position channels are intact. Does anyone know if there's a script or anything that can convert bgeo to prt and were can I get my hands on it. Thanks guys Edited May 11, 2014 by Dim Quote Link to comment Share on other sites More sharing options...
tinyhawkus Posted May 29, 2014 Share Posted May 29, 2014 This helped me set up a compiling environment in Winblows. http://www.deborahrfowler.com/C++Resources/HDK-HcustomOnWindows.html Lewie Quote Link to comment Share on other sites More sharing options...
chippey Posted May 29, 2014 Share Posted May 29, 2014 You can use Partio - its partconv will convert from many formats to many formats, including bgeo -> prt. http://www.disneyanimation.com/technology/partio.html Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.