phong Posted May 13, 2014 Share Posted May 13, 2014 I want to build a dome camera lens shader (like the one in vray). So I looked into the domemaster projection and it's supposedly an azimuthal equidistant projection. I found a formula here to convert from lat/long coordinates to x/y values: http://lazarus.elte.hu/~guszlev/vet/equation/dspostel.htm q = (PI/2) - latitude x = q * sin(longitude) y = q * cos(longitude) Since x and y are given as a lens shader parameter, I'm interested in the latitude and longitude and thus I want to reverse this formula. However I get stuck when I want to solve for latitude or longitude because it always requires the other angle. Any ideas? Thanks a lot! Nhat Quote Link to comment Share on other sites More sharing options...
edward Posted May 16, 2014 Share Posted May 16, 2014 http://mathworld.wolfram.com/AzimuthalEquidistantProjection.html Quote Link to comment Share on other sites More sharing options...
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