rayman Posted May 14, 2014 Share Posted May 14, 2014 (edited) Hi! I`m wondering if there is some vex function to get current context. I want to use the same code for sop/shading part, with some differences based on context. Is this possible? Currently I`m using simple workaround with manual integer variable, but it will be great if there is a better solution. thanks Edited May 14, 2014 by rayman Quote Link to comment Share on other sites More sharing options...
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