kornel.l.varga Posted May 14, 2014 Share Posted May 14, 2014 Deal all, I am currently working on a simulation where a spaceship has to crfush into a building, but the exact landing has to be decided by the animation department's cached out animation, which leaves me having to do my fractured object simulations driven by the abc cache. I have tried to attach a metaball to the primitive and use a magnet force to keep a bounding object in the position of the animated spaceship, so it affects the fractured object, but it is really out of control. further on I have tried to do a pin constrain, but that was a total failiure, bucause it does not calculate the collision. Do you have any suggestions what I could try out? Kind regards, Kornel Quote Link to comment Share on other sites More sharing options...
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