Jump to content

alembic --> fractured object simulation


Recommended Posts

Deal all,

 

I am currently working on a simulation where a spaceship has to crfush into a building, but the exact landing has to be decided by the animation department's cached out animation, which leaves me having to do my fractured object simulations driven by the abc cache.

 

I have tried to attach a metaball to the primitive and use a magnet force to keep a bounding object in the position of the animated spaceship, so it affects the fractured object, but it is really out of control.

further on I have tried to do a pin constrain, but that was a total failiure, bucause it does not calculate the collision.

 

Do you have any suggestions what I could try out?

 

Kind regards,

Kornel

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...