tomwyn Posted May 14, 2014 Share Posted May 14, 2014 Hi all, I'm activating various fluid sources (from particles) offset in time in a fluid sim, using the 'activation' parameter on each source. However, I'd like the source points of the inactive fluids to be visible in the sim when that parameter is set to zero. (i.e a source switched on at frome 10, I'd like it's source visible from frame 1) Is it possible to 'object merge' into a dopnet, or something similar? Or maybe there's a super obvious check-box that I am not aware of? (Can you tell I'm doing a lot of fluid sim work! ) cheers! Quote Link to comment Share on other sites More sharing options...
jujoje Posted May 15, 2014 Share Posted May 15, 2014 (edited) Hey man, You can just use a SOP geometry node to import the geometry from SOPs, just remember to give it a data name other then Geometry otherwise bad things will happen. Worlds quickest example attached. This just uses a $FF>x expression in the activation parameter to switch between the two; you can probably do nice procedural way based on your setup Hope the fluid sims are behaving themselves better now! Julian sop_geo_example.hip Edited May 15, 2014 by jujoje 1 Quote Link to comment Share on other sites More sharing options...
tomwyn Posted May 15, 2014 Author Share Posted May 15, 2014 Julian, Thanks for the example! I knew there'd be a nice way to do it (I ended up doing a really hacky thing with object merges after the dop i/o, which I'm almost embarrassed to admit!). They are behaving as much as I need them to... requirements changed slightly so employing a bit of a different set up at the moment. Thanks again for the pointers! Quote Link to comment Share on other sites More sharing options...
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