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Creep SOP weirdness


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I am getting some unexpected results with the creep SOP and was wondering if anyone could shed any light on why...

 

I ray a point onto the surface of a nurbs sphere with UVs, and import the uv attribute from the position on the nurbs sphere where the rayed point hits.

I then set the world space position of my rayed point to be the hit uv attribute.

 

When I try and use a creep SOP to creep this point back onto the nurbs sphere I would expect it to take the world space x and y positions of the point and position the point at the position on the sphere corresponding to the UV values of those x and y positions.

 

Where is actually seems to put the point on the sphere is completely different.

 

Any thoughts on why this is happening?

Thanks.

creepSOPweirdness.hip

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