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How to delete Dynamic objects on collision?


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Hi there,

 

I have a second set of questions for today.

 

1.) How can I set up a dop network so that when my RBD collides with another Object, my RBD object gets deleted?

 

2.) Also how I can set my network so that when an RBD object descends to a Y World position that is less than 0, it gets deleted?

 

 

Thanks!

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