charleyc Posted May 23, 2014 Share Posted May 23, 2014 Hello I am trying to float some debris on a water surface. I have a buoyancy setup that works great for position that allows me to float on an sdf. However, the orientation of the debris will just freely spin around. I need to to somewhat realistically stay upright based either on the debris shape, or a preset up vector. I have two scenes that I have attached. One is just the buoyancy setup, the other is my feeble attempt at using the orient and an up vector to create a torque force....it is not working Any help would be greatly appreciated. Thanks Charley floating-orient_001.hipnc floating_001.hipnc Quote Link to comment Share on other sites More sharing options...
charleyc Posted May 24, 2014 Author Share Posted May 24, 2014 Ok I figured it out. Not sure if it is the most elegant of solutions, but it works. Here is the file if any one is interested. floating-orient_002.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.