copernicusmuffin Posted June 2, 2014 Share Posted June 2, 2014 (edited) Hello Odforce. whats the best approach to unbend an object? I have a model of a piano and im trying to get better fractures on the bendy part by straightening it out, so that the splinters run along the panel rather than at random. im sure its pretty unrealistic how it would fracture but it seems like cool detail to have. some reference. Edited June 3, 2014 by copernicusmuffin Quote Link to comment Share on other sites More sharing options...
whodini Posted June 4, 2014 Share Posted June 4, 2014 using a lattice is one way to deform or manipulate the shape. I'm not sure why you want to unbend the geo before the fracture though? If you're trying to get a wood splinter look you could try the vdb fracture node and use cutter geometry to get the splinter shapes you're looking for.like this: http://vimeo.com/69532773 Quote Link to comment Share on other sites More sharing options...
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