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[SOLVED] Moving Noise in mantra surface shader


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Hi guys,

 

I'm experiencing a problem with a noise in mantra surface shader. As the noise is created from the objects coordinates, it looks like it's animated, when the object is moving. What I need to achieve is to just have static noise on a sphere, so when the sphere moves, the noise looks the same. I tried plugging in the UV coordinates of the object into position for turbulent noise in shader, but that resulted in having artifacts in UV seams.

How should I approach the problem?

I'm attaching the example file, showing the animation of the texture when rendered

movingTextureNoise.hipnc

Edited by Cake Kid
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