Ryuji Posted June 11, 2014 Share Posted June 11, 2014 Hi, I've been playing around with instancing and I didn't manage to change the animation start frame on a per instance basis. For example, if I instantiate a cube with an animation (keyframes or bgeo sequence) onto points, all the instances play the animation the same way. (See file below)How can I change the animation start frame on a per instance basis to randomize things a bit (be it keyframes or bgeo cache)? Thank you in advance. Ryuji InstanceAnim.hipnc Quote Link to comment Share on other sites More sharing options...
freaq Posted June 18, 2014 Share Posted June 18, 2014 bump would also be intersted in seeing a way to do this! Quote Link to comment Share on other sites More sharing options...
edward Posted June 18, 2014 Share Posted June 18, 2014 Perhaps use instancepoint()? http://www.sidefx.com/index.php?option=com_content&task=view&id=1050&Itemid=216 Quote Link to comment Share on other sites More sharing options...
gosch Posted June 18, 2014 Share Posted June 18, 2014 Correct me if I'm wrong, but as I know, the only way to do this is using delay load procedural in conjunction with instancing, i.e. you have to bake your animation to bgeo sequence and then read it via delayed load procedural. Then you are able to override path to geometry on per particle basis. Check local overrides settings in Material SOP node. Quote Link to comment Share on other sites More sharing options...
gosch Posted June 18, 2014 Share Posted June 18, 2014 Here is a small example of this technique. render the sequence to see the effect instance_offset.zip 1 Quote Link to comment Share on other sites More sharing options...
Ryuji Posted June 22, 2014 Author Share Posted June 22, 2014 Hey Gosch, Thank you very much for your answer. I'll take a look at your file. For simple animation, I used a vop sop to animate my instances, and used ptnum to offset it on a per instance basis. Ryuji Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.