arjanM Posted June 14, 2014 Share Posted June 14, 2014 Hi, I am still learning the program and I came across something I can't find any solution for in the manual, but maybe I am lacking the basis knowledge. Is it possible to apply the magnet force to a group of points of a solid object or cloth? thanks, Arjan Quote Link to comment Share on other sites More sharing options...
mangi Posted June 14, 2014 Share Posted June 14, 2014 Hi Arjan Well her is a simple cloth DOP and you can see how I made the setup so you can use the magnet force. Take a look inside so you can see what is going on okay. Hope this is what you are really after, without your hip its hard to say Cheers Mangi magnetgroupcloth.hipnc Quote Link to comment Share on other sites More sharing options...
arjanM Posted June 14, 2014 Author Share Posted June 14, 2014 Hi Mangi, Thanks a lot for your quick reply. What I meant was, to use the magnet force in the dop network. This would be a nice alternative, but I really want to influence the simulation with the magnet force, but only on a specified group of points. Is this possible? thanks, Arjan Quote Link to comment Share on other sites More sharing options...
mangi Posted June 14, 2014 Share Posted June 14, 2014 I see will have to see later Quote Link to comment Share on other sites More sharing options...
mangi Posted June 14, 2014 Share Posted June 14, 2014 There is the http://localhost:48626/nodes/dop/magnetforce#examples do you mind putting up your test file. can´t get the exact idea you are looking for. mangi Quote Link to comment Share on other sites More sharing options...
arjanM Posted June 15, 2014 Author Share Posted June 15, 2014 In this test file I want only the points in the magnetGRP to be influenced by the magnet force in the dopnetwork. Now the magnet force is also influencing the points from the tetras within the shape. That is why the solid object is jittering. I only want the magnet to push out the outershell of the solid object. thanks, Arjan magnetforceGRP.hipnc Quote Link to comment Share on other sites More sharing options...
mangi Posted June 15, 2014 Share Posted June 15, 2014 Seems impossible, technically. due to the fact that the groups are not readable on this solid object. As far as I can see. I just wanted to get back to you with this. What exactly are you trying to achieve . maybe there is another method. I really can´t see this working ever. But maybe I am wrong. Mangi Quote Link to comment Share on other sites More sharing options...
arjanM Posted June 16, 2014 Author Share Posted June 16, 2014 That is too bad. I was trying to find a way to use the Finite Elements objects for character deformation purposes. As in this example I wanted to use the metaball muscles as a magnet force to push out the solid object so it will bulge like muscles. That is why I want the force to only influence the outer shell. In this way I can use the self collision and fat simulation from the finite element object in combination with the muscles. could there be another way to influence a Finite Elements object with muscles? Quote Link to comment Share on other sites More sharing options...
mangi Posted June 17, 2014 Share Posted June 17, 2014 Hi Arjan. can´t help you on this question. I am not a rigger. but it looks like this is secondary animation. I really don´t think this is possible o have a muscle drive the solid object. It´s not really a logical simulation. Well I hope someone else can help you out okay, or if you do actually make it let us know. Cheers Mangi Quote Link to comment Share on other sites More sharing options...
arjanM Posted June 18, 2014 Author Share Posted June 18, 2014 Thanks for the help Mangi, I will let you know if I find some other way to do this. greetz, Arjan Quote Link to comment Share on other sites More sharing options...
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