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How to change Vertex numbers order?


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First off shifting the vertex order will actually change the way the geometry is constructed. Just so you know.

 

Adding to the post above, you can use the Primitive SOP's Face/Hull tab to reverse the vertex sort (reversing the primitive normals to boot) or shift the vertex number. Any of these shifts will keep the point order intact.

 

If you want to reconstruct the primitive using any vertex sort driven by the point sort order, you can use the Add SOP. First press the toggle to just keep the points. Then in the Polygons Tab choose the Group option. Now your vertex order will match the point order, as messed up as you want it to be.

 

If you have multiple primitives to reconstruct, use the Connectivity SOP to create a partition attribute and use the "By Attribute" option in the Add menu parameter.

 

 

There are a bunch of other ways to reconstruct primitives from re-sorted vertices but the Add SOP is the easiest to use driven by the point order.

playing_with_vertex_order.hip

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