LukeLetellier Posted June 21, 2014 Share Posted June 21, 2014 Apologies for the noob question, but I can't find a solution via the manual or Google. I’ve created a basic scene in C4D which I’d like to use for a fluid simulation inside Houdini Apprentice. I’ve exported with FBX, and successfully imported it into Houdini. I then use the “Flip Fluid from Object” button to convert a piece of my geo ("Fill_Emitter") into particles. However, the particles aren’t being generated, as the Flip Solver node is getting the error “Required attribute pscale is missing.” The only reference I could find in the manual is to the 'Default Particle Size' option under the POP Collision Detect dynamics node, but I can't figure out how to make use of that in my current situation. Thoughts? Thanks, Luke PscaleNotFound.hipnc.zip Quote Link to comment Share on other sites More sharing options...
LukeLetellier Posted July 13, 2014 Author Share Posted July 13, 2014 (edited) I asked another person about this question, and learned that imported geo isn't always automatically packed along inside the the hip file when it's saved. Now I understand why no one commented on this, even after 11 people downloaded the file. And now, as I try to rebuild the scene to send over with locked geo, I can't replicate the problem - it works fine now. Which on the one hand is great, but kind of stinks because I would have liked to know the root cause of the issue. Oh well. Edited July 13, 2014 by LukeLetellier Quote Link to comment Share on other sites More sharing options...
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