Jump to content

Required attribute pscale is missing


Recommended Posts

Apologies for the noob question, but I can't find a solution via the manual or Google. 

 

I’ve created a basic scene in C4D which I’d like to use for a fluid simulation inside Houdini Apprentice. I’ve exported with FBX, and successfully imported it into Houdini. 

 

I then use the “Flip Fluid from Object” button to convert a piece of my geo ("Fill_Emitter") into particles. However, the particles aren’t being generated, as the Flip Solver node is getting the error “Required attribute pscale is missing.”

 

The only reference I could find in the manual is to the 'Default Particle Size'  option under the POP Collision Detect dynamics node, but I can't figure out how to make use of that in my current situation. 

 

Thoughts?

 

Thanks,

Luke

PscaleNotFound.hipnc.zip

Link to comment
Share on other sites

  • 4 weeks later...

I asked another person about this question,  and learned that imported geo isn't always automatically packed along inside the the hip file when it's saved. Now I understand why no one commented on this, even after 11 people downloaded the file.  :) 

 

And now, as I try to rebuild the scene to send over with locked geo, I can't replicate the problem - it works fine now. Which on the one hand is great, but kind of stinks because I would have liked to know the root cause of the issue. Oh well. 

Edited by LukeLetellier
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...