noodlehead Posted June 24, 2014 Share Posted June 24, 2014 (edited) Hi All, I need a bit of help figuring something out. I need to fire a morph (blend shape) whenever the bones have less than 90 degrees (or another specified amount) from each other. How do I get access to the bone info and where is the rotation info I'm looking for. I've looked at the bones and I don't see any such info on the tabs. Thank You PS: Don't know if it makes a difference but I'd like to know for both IK and FK - thanks again Edited June 24, 2014 by noodlehead Quote Link to comment Share on other sites More sharing options...
noodlehead Posted June 24, 2014 Author Share Posted June 24, 2014 Okay, I've got it - boneangle() I cannot seem to find how to delete this topic. Thanks. Quote Link to comment Share on other sites More sharing options...
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