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Voronoi Fracture Pieces and Scalable Control


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Hello everyone!

 

This is my first post...... so hello!

 

I have a question regarding control of voronoi fracture pieces once they have left the main body of geometry.

 

I am looking to scale down in size pieces of voronoi geometry once they have left the main body. These pieces will be free falling in the Y axis away from its parent geometry. I want to give the effect that the pieces are disloving/ shrinking.

 

Below I have attached at pic of my scene, any advice would be great.

 

qz0oq0.jpg

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Doing some quick brainstorming I would say there are two simple paths:

 

- If you want to shrink the pieces while they are still "live" in the simulation, this is not yet cached and colliding while shrinking, then you should do the shrinking in a SOP Solver and that´s about it.

 

- If  you want to shrink them from the cached simulation then it looks like the job for a ForEach SOP.

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