glarus Posted July 29, 2004 Share Posted July 29, 2004 Hi everybody' Basically I try to achieve two different textures from two grids after the particles start to emit.Unfortunately somehow the two textures mixed up and I don't know how to sort it out.Perhaps my SOP network is wrong. This is my file .Please help me Part.zip Quote Link to comment Share on other sites More sharing options...
aracid Posted August 4, 2004 Share Posted August 4, 2004 hey glarus im sure theres a million solutions, but how i attempted it was to apply a group sop just after each vex mountain, then name make sure that its a point group. then made a relative reference for the particle sop, and then used group1 in particle 1 as the source group and group2 in particle 2 as Source group. then apply shop9 to particle1 and shop8 to particle 2, and then use ur merge right at the end. i hope this helps, it would be great if theres anyone with a more intuitive solution anyways all the best aracid Quote Link to comment Share on other sites More sharing options...
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