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particles color


glarus

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Hi everybody'

Basically I try to achieve two different textures from two grids after the particles start to emit.Unfortunately somehow the two textures mixed up and I don't know how to sort it out.Perhaps my SOP network is wrong.

This is my file .Please help me :unsure:

Part.zip

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hey glarus

im sure theres a million solutions, but how i attempted it was to apply a group sop just after each vex mountain, then name make sure that its a point group.

then made a relative reference for the particle sop, and then used group1 in particle 1 as the source group and group2 in particle 2 as Source group. then apply shop9 to particle1 and shop8 to particle 2, and then use ur merge right at the end.

i hope this helps,

it would be great if theres anyone with a more intuitive solution ;)

anyways

all the best

aracid :blink:

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