gillsp Posted July 9, 2014 Share Posted July 9, 2014 I want to add some subdivisions or resolutions to the 3D text, not beveling . Right now I am only using a font node then use a extrude node to make it 3D. The level of details inside of the font node itself doesn't really do anything. Poly extrude only gives subdivisons on the side, or extruded sides. Because I am trying to do something with the text geometry, I would like to add some details like subdividing it kinda like you have with subdividing a normal sphere or box. Please advise me, thank you for the help. Quote Link to comment Share on other sites More sharing options...
mangi Posted July 9, 2014 Share Posted July 9, 2014 Hi Kenny You can try and use a Node Polygon . Divide Turn Bricker Polygons (CHECKED_ON) Then tweak the Size to a really small value. I suppose If this is what you are after ? cheers Mangi 1 Quote Link to comment Share on other sites More sharing options...
gillsp Posted July 9, 2014 Author Share Posted July 9, 2014 Hi Kenny You can try and use a Node Polygon . Divide Turn Bricker Polygons (CHECKED_ON) Then tweak the Size to a really small value. I suppose If this is what you are after ? cheers Mangi OMG, Mike, I never expected so detailed explaination with picture and all. Thanks so much. Quote Link to comment Share on other sites More sharing options...
mangi Posted July 9, 2014 Share Posted July 9, 2014 (edited) Just forgot to mention something else Unchecked Convex Polygons . This way you will get rid of the lines that make the geo irregular. A good fix example should always have some image to back it up. and maybe the hip also. cheers Mangi font_BRICKER.hipnc Edited July 9, 2014 by mangi Quote Link to comment Share on other sites More sharing options...
gillsp Posted July 9, 2014 Author Share Posted July 9, 2014 Yes, I kinda figured how to get rid of the lines myself. It was just not as straight forward because I woulda thought subdivide node would do the trick, because you know literally it should. But it just crashed me a lot when I tried to mass around with the subdivide node. Anyways I got it working, THANK YOU AGAIN, MIKE. Quote Link to comment Share on other sites More sharing options...
freaq Posted July 10, 2014 Share Posted July 10, 2014 the subdivide node is more like the "smooth" in Maya, it takes every quad and makes it into 4 quads for every recursion you set it does it again.hence it does not respond well to engons. Quote Link to comment Share on other sites More sharing options...
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