Whatsinaname Posted July 10, 2014 Share Posted July 10, 2014 Maybe anybody of you guys has a good idea on that matter: I recieve an Alembic (ABC) file with an animated model from another 3D software. The problem is the model is far from the scene origin, so it is rather difficult to rig or attach e.g. a particle emitter. I'm looking for a simple way I can put that object to the scene origin/ rest position. Or a clue how I can easily attach pyro containers and/ or particle emitters onto that geo. Thanks for any hints! Quote Link to comment Share on other sites More sharing options...
qiduntao Posted July 13, 2014 Share Posted July 13, 2014 Maybe anybody of you guys has a good idea on that matter: I recieve an Alembic (ABC) file with an animated model from another 3D software. The problem is the model is far from the scene origin, so it is rather difficult to rig or attach e.g. a particle emitter. I'm looking for a simple way I can put that object to the scene origin/ rest position. Or a clue how I can easily attach pyro containers and/ or particle emitters onto that geo. Thanks for any hints! Did you try using an object merge node merge that abc object to a new object and create a transform node ,then change the pivot value to $CEX,$CEY,$CEZ,change the transform value to -$CEX,-$CEY,-$CEZ. I hope that could work. Sorry for my bad english Quote Link to comment Share on other sites More sharing options...
xray Posted July 19, 2014 Share Posted July 19, 2014 Difficult to say without an example, but did you have a look at the network inside of the alembic import object? Depending on how it was built/animated/exported, there may be hierarchical transformations in parent nodes along the way. You may be able to extract and negate some of these world space transformations use fetch objects and/or CHOPs. Quote Link to comment Share on other sites More sharing options...
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