dane Posted July 10, 2014 Share Posted July 10, 2014 (edited) Can someone please help me figure out how to render animated sprites in Houdini 12.5? None of the tutorials I've found are using a recent enough version of Houdini and the nodes aren't the same. When I try to use the things that seem to match up they don't work. I made a sprite sheet of 4 rows and 8 columns for sparks. As you move from left to right, the spark changes color subtly. Each row is a different spark so there's some variation. I move the texture offset in the sprite node with expressions. The expressions seem to make sense and they work as expected in scene view. However whenever I render them, either with an actual render or the render region tool, each particle has a chunk of my sprite sheet cropped and stretched seemingly at random. I am very new to Houdini. This seems like it should be a simple thing and it is totaly possible that I've missed something obvious, but I don't know what it is and I've been stuck at this roadblock for days and it's very frustrating. I've attached a simplified version of my file and sprite sheet which just demonstrates my problem. animatedSpriteProblems.hipnc Edited July 10, 2014 by dane Quote Link to comment Share on other sites More sharing options...
kev2 Posted September 28, 2014 Share Posted September 28, 2014 Hi Dane, Did you figure this out? SideFX added sprite sheets in H13, which makes this process more straightforward, when they moved POPs to DOPs. Also, Peter Quint didi a video on mosaic sprites on Vimeo too. Kevin Quote Link to comment Share on other sites More sharing options...
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