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Houdini Engine for Maya, 3DS Max and Unreal


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Oh boy. Too much goodness all at once, Robert!

 

Given I'm still incumbant upon Max-based pipelines for a lot of work, this should make things really interesting. In a word: Awesome :)

 

And UE4! I really need to find some time alone again to soak all this up.

Edited by Adam T
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