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Point instance procedural shader


syzmatrix

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Hi everyone, I use bullet for 1000 low res cars collided with each other and I get the points representation for the center transformation of each car. The cars are all the same.Now I want to use point instance procedural shader for rendering and memory saving purpose. At each point I want to point instance a highres car. But I can not work it out. Is there someone can offer some help? Thank you very much :D

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