Whatsinaname Posted August 1, 2014 Share Posted August 1, 2014 In a POPnet(old), there are particles colliding with a sphere. Those particles are supposed to spawn new particles, via a POP Split. For some reason, those new particles do not collide with my sphere. There is a collision node after the Split, having the Splits Born group as set as source group, but for some reason, it just won't work. Does anybody have an idea? trail_testscene.hip Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted August 2, 2014 Share Posted August 2, 2014 (edited) Fixed? trail_testsceneFix.hip Edited August 2, 2014 by Artem Smirnov Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted August 4, 2014 Author Share Posted August 4, 2014 Seems like it fixed it, but somehow I cannot see any difference. You put in a peak sop for a slightly smaller version of that sphere, but you are not using that in the setup. I compared the POPnets and couldn't find a difference. It was very kind of you if you could tell me what you did in order to fix that scene. Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted August 5, 2014 Share Posted August 5, 2014 Splited paticles inherited "accel" attrib from their parrents. I removed "accel" from inherit attributes list and it's all... 1 Quote Link to comment Share on other sites More sharing options...
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