essencevfx Posted September 4, 2014 Share Posted September 4, 2014 I figured this would be more straight forward to set up . Im trying to offset noise ALONG the tangents of a surface , instead of along xyz axis . Im attempting to use flow noise in vops , but can't find a lot of information about setting up the offset to be a vector . Anyone out there run in to a similar situation ? Cheers ! Quote Link to comment Share on other sites More sharing options...
xray Posted February 12, 2015 Share Posted February 12, 2015 If you can get your UV coordinates to flow the way you want you should be able to import UV into the shader as your position values. The offset should then flow along your UVs. Quote Link to comment Share on other sites More sharing options...
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