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Projection mapping on active rbd bgeo problem, it wont accept color


alksndr

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Hope this makes sense, let me know I can include a file or something.

 

What I do on an animated bgeo is separate into 2 streams, left stream is from the bgeo and right stream is a uv texture from camera, then it goes into vertex sop with mapuvw2. Then a material node with a constant shader that has the backplate mapped into it. That works for an animated bgeo, it does not work for any part of an animated bgeo that was an active rbd though.

 

http://i.imgur.com/0R6wvHD.jpg

 

So it works for the passive RBD part (the bottom of the clocktower) I had, but the part that was breaking doesn't work. I just wanna project on both, any ideas of how to do this? I've searched around and most answers are the vertex sop and other things I've tried. Maybe its something to do before I cache and sim it all out? Ive tried rest sops and whatever else I could think of before the dop import but didnt work either.

 

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Is it packed primitives?

 

You got a file?

Yo yea it was packed. Here is the file:  just gotta save this img and point the constant shader to it 

 

ps: wasnt letting me upload the one with the dop still alive, so i just locked a frame of the bgeo. if this cant be made to work ill put it on sendspace. Thanks man

clk.hip

post-11934-0-62328400-1411213862_thumb.j

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