Baldric Posted September 21, 2014 Share Posted September 21, 2014 Hello everyone, I am trying to teach myself some, for most of you, rather simple effects I can experiment with and expand upon. One thing I am very interested in is creating a parameter that grows iteratively over frames. So, for example, colouring more and more points, from an intial selection in a point cloud, say red, over a given framerange. I have an example which uses vopsop with while loops, if statements etc., but I was wondering about how to create this with a solver sop. I kind of get how to use the solver sop with an animated control object to add new points to a group iteratively, but when I want to use a point cloud open and its search radius to control and implement the "growth" my noobie head fails. (So, no other objects other than the point cloud itself to control the growth) Can anyone help me understand this or direct me to a tutorial or similar? Thanks, Dag Quote Link to comment Share on other sites More sharing options...
Ryan Posted September 22, 2014 Share Posted September 22, 2014 Here is a very simple example using pcopen within a solverSOP. You can try to change the search radius and maybe randomize it by point number. growth_solversop.hip 1 Quote Link to comment Share on other sites More sharing options...
Baldric Posted September 22, 2014 Author Share Posted September 22, 2014 Thanks for your reply Ryan! Looks good, and seems to work :-) It progresses a little fast though, even if the search radius is small... Any idea how to get more control over the spread? And how would I be able to randomize by point number? Thanks again Doug Quote Link to comment Share on other sites More sharing options...
Ryan Posted September 22, 2014 Share Posted September 22, 2014 You can just add a custom radius attribute on the points and feed that into the pcopen. Then after the solverSOP, you can add a timeshift or timewarp to adjust the speed. growth_solversop_v2.hip Quote Link to comment Share on other sites More sharing options...
Robert Posted September 23, 2014 Share Posted September 23, 2014 I think that the file that was posted by koen in the transformers cubes thread on this forum exactly does what you are describing. http://forums.odforce.net/topic/20821-transformers-cubes/ The author uses dops to do the iteration but you could simply copy the content of the dop network into a sop solver and it would work the same. Quote Link to comment Share on other sites More sharing options...
Baldric Posted September 25, 2014 Author Share Posted September 25, 2014 Thanks Ryan and Robert, your tips have been really helpful! And thanks for the link to Koen's example hip file! Doug Quote Link to comment Share on other sites More sharing options...
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