J_spad Posted October 6, 2014 Share Posted October 6, 2014 Hi all! So I am trying to get some particles in 13 to follow a curve. I know there is a tool but it gives the particles a distinctive cylinder shape. I tried to implement the example here with the new particle system with little success How would I implement the same edge force method in 13? James Quote Link to comment Share on other sites More sharing options...
J_spad Posted October 6, 2014 Author Share Posted October 6, 2014 (edited) I was able to solve my own problem! I used pop vop to grab the attribute and use it for velocity. Attached example in case anyone else has the same question in the future. If anyone has a better way of doing it let me know! James Particle_Flow.hipnc Edited October 6, 2014 by J_spad Quote Link to comment Share on other sites More sharing options...
pbarua Posted October 20, 2014 Share Posted October 20, 2014 (edited) I didn't look your solution. But you can simply use pointwrangle or attribwrangle and set v to edgeforce. By default POPDOP will inherit it. here is code: @v=point(@OpInput1, "edgef", @ptnum) * point(@OpInput1, "edge_dir", @ptnum); Edited October 20, 2014 by Pradeep Barua Quote Link to comment Share on other sites More sharing options...
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