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Emiting particles from animate texture


oskr

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Hi,

 

in vops, drop a "bind" node, set the attribute name to "uv" (I hope u have uvs on the geometry), change from "float" to "vector". Then, conect the output of the bind node to the "vector to float" node, and the first 2 outputs of the last node, in the "s" and "t" inputs of the "texture" node. The color output of the texture you can conect to the color output of the vop.

 

Now you can use the "$CR", "$CG", "$CB" expressions to get the rgb values of the texture.

 

Try this and if you get stuck, I will drop a hip file later.

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