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H13 - Particles emitting smoke. Stop when colliding?


zetagz

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Sorry, I wrote in hurry and now I realize that i wasn't clear enough. I am looking solution, how to control "density" attribute by "hitnum" attribute. I'll try to stop gradually emitting smoke by collision count. Just trying to learn how to use attributes in practice :).

 

-z

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A little tip: share an example scene and you will probably get a better answer or even solution (also much quicker).

 

Do particles and pyro need to be in same dopnet? Do they affect each other?

I would define max hit count (e.g.:6), then remap that (hitnum) to 0-1 range and use complement of that as density multiplier for volume source.

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