mrcoolmen Posted October 26, 2014 Share Posted October 26, 2014 Hey, I'm new to houdini, Just wondering After i fracture a object and send it to pop,how can i attach the fracture object to the particle sim with right position and rotation with copy sop and transform piece sop. I attached the file with this post, i'm really appreciate if your guys will help me out with it. Cheers test.hip Quote Link to comment Share on other sites More sharing options...
shirak Posted October 26, 2014 Share Posted October 26, 2014 how is this, I added Normalattr to sourcepoint, and foreachsop to transform each object. and changed Popsouce Emission Type to Allpoint. test_2.hip Quote Link to comment Share on other sites More sharing options...
mrcoolmen Posted October 31, 2014 Author Share Posted October 31, 2014 Hey Peon Awesome,Thank you so much. Quote Link to comment Share on other sites More sharing options...
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