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active Packed RBD obj problem


Rio.Dominia

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Hey sunny

 

I have gone through your file, there are couple of things you should change.

 

1. you should not cluster your fractured object if you want to use bullet with convex hull, if you set display your collision object on dops you will see your convex hull is inter-penetrating. ( you can cluster constraint and use glue to bind them)

   so turn off cluster in voronoi fracture.

2. In your sop solver you were transferring active attribute so as soon as the object goes out of search radius they change back to active == 0. instead use attribute copy  in sop solver and copy your active attribute.

 

Hope this clarifies.

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Hey sunny

 

I have gone through your file, there are couple of things you should change.

 

1. you should not cluster your fractured object if you want to use bullet with convex hull, if you set display your collision object on dops you will see your convex hull is inter-penetrating. ( you can cluster constraint and use glue to bind them)

   so turn off cluster in voronoi fracture.

2. In your sop solver you were transferring active attribute so as soon as the object goes out of search radius they change back to active == 0. instead use attribute copy  in sop solver and copy your active attribute.

 

Hope this clarifies.

Thanks, mitul !   earlyer today , I use the vopsop(in the sop solver) to add the two node's active attribute ,  and I think that's make the  same result as U said.  It works.

 

And thanks for remind me about the cluster fractured object. Really learn a lot from U.

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