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Match geo points


fuzzylogic

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Hello :)

Just a quick question.. Am trying to use blend shapes to blend two objects with different point numbers.

Obviously this doesn't work.

Is there a way of adding (or removing) the exact number of points from one of the objects so that their total number of points is equal without damaging the geometry?

Ta in advance.

Fuzzy :)

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So, basically what I am trying to do is animate a very simple mouth on a model.

 

I have used metaballs to make the differing mouth shapes as this gives me the shapes I want.

I had to then use blend shapes and convert to poly's afterwards.

 

Unfortunately when I come to rig the full model, because the point numbers dont match between each facial expression the rig wont work.

 

I have included a cut down version of the file so you can see what I am rambling about.

 

If there is an easier way to attach an animated object to a rigged an animated object I'm open to suggestions :)

odforce_test_blendshapes.hip

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Well if I understood you correctly. Then you could keep the face separate from the rest of the mesh and have it driven by the underlying mesh (head let's say) using cloth capture and deform. But again without seeing the actual mesh you're talking about I'm shooting a bit blind here. Anyways I'm attaching a file with simple setup. Keep in mind that deformed geometry can really be animated in any way as far as it is in sop level. I just used mountain to get the points moving quickly (so captured mesh would work of course.)

 

 

odforce_test_blendshapes_capture.hip

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