woodenduck Posted October 29, 2014 Share Posted October 29, 2014 Can anyone shed some light on this... I was reading the help docs "Understanding Mantra rendering" when I noticed two apparently contradictory recommendations. Under Raytracing/PBR, Sample: "For surfaces with displacement and/or very high frequency textures, you might increase pixel samples up to a maximum of 9 × 9. For anything else, a good limit is 5 × 5." Then a little further down under PBR Shading "Because each sample only traces a few rays, different samples might compute completely different colors. For this reason, in PBR you will typically use 16×16, 32×32, or more samples per-pixel (pixel samples setting). Accumulating that many samples will average out the differences from sampling only a few rays." Am I missing something? Are these referring to the same 'pixel sample' settings? Thanks, Quote Link to comment Share on other sites More sharing options...
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