Rio.Dominia Posted October 30, 2014 Share Posted October 30, 2014 Hi Guys. I Attach 2 pictures . And here is my questions: In Houdini 13 how to render the fire scatter like this pictures. I can render the fire color the smoke color , fire mask, smoke mask layers. But can't render the scatter color in Houdini 13. So how can Houdini 13 render the scatter color layers or use another way to reach the effect like this pictures . I struggle with these problems for a long time . Hope any master can help about that! Really appreciate about it. Quote Link to comment Share on other sites More sharing options...
narbuckl Posted October 30, 2014 Share Posted October 30, 2014 (edited) if you are rendering in PBR, and using a volume light that points to your flame field, then volume indirect/volume direct per light will give you what you are after. Edited October 30, 2014 by narbuckl Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted October 31, 2014 Author Share Posted October 31, 2014 if you are rendering in PBR, and using a volume light that points to your flame field, then volume indirect/volume direct per light will give you what you are after. Thanks narbuckl. I try this today,I can render the all_comp layer when I using a volume light. But one more thing! If the volume size is too high. such as mine 600 X 600 X 350 When I use the volume light to render the flame, that's really slower than not use volume light. My solution is to Sim a lower size flame DATA to match the volume light. And then,render the higher size flame DATA? Is that right? Or do you have another better advice! Quote Link to comment Share on other sites More sharing options...
pbarua Posted October 31, 2014 Share Posted October 31, 2014 Under Shading tab of pyro shader there is a parameter called "Scattering Phase". Play with this........... Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted October 31, 2014 Author Share Posted October 31, 2014 Under Shading tab of pyro shader there is a parameter called "Scattering Phase". Play with this........... Thanks man. I tried the Scattering Phase before,still can not render the scatter color in houdini 13. But I tried the volume light too, it works, In houdini 12.5 the scatter color can be rendered any time . But in Houdini 13 can't, Must use the volume light. But I'm not sure,Maybe you have some good method. Please explain in more details. Or you just use 12.5 too. Not try it in Houdini 13? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.