traiano Posted November 5, 2014 Share Posted November 5, 2014 Heu guys, I'm wondering how to merge a box to a certain number of piece chunk generated by a rigid body simulation. any suggestions? thanks!! Quote Link to comment Share on other sites More sharing options...
pbarua Posted November 5, 2014 Share Posted November 5, 2014 You have name attribute on fractured piece coming out of dops. You can keep disered piece and blast rest by name and then can use any of method: 1- pack it then copy box on it 2- use transform sop with centroid() expression in translate x,y,z [eg: centroid("../blast1", D_X) and so on]. I hope it's solution if got you correct. Quote Link to comment Share on other sites More sharing options...
traiano Posted November 6, 2014 Author Share Posted November 6, 2014 It worked, thank you Pardeep Quote Link to comment Share on other sites More sharing options...
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