GrayHare Posted November 14, 2014 Share Posted November 14, 2014 Hi there, Yesterday I imported a model with abc format and tried to add fractures on it. Then I found I couldn't pick single primitive at all. I went and checked the primitive details and found Every primitive I planed to deal with has the same primitive number. Is anyone who faced similar problem before? Any tips to recreate primitive numbers? Any suggestions are much appreciated. Quote Link to comment Share on other sites More sharing options...
GrayHare Posted November 14, 2014 Author Share Posted November 14, 2014 (edited) Here is what I tryed. 1.Create a attribute create node 2.Add PR attribute 3.Assign a rand expression to the value. Still can't see any change in viewport. Also I checked a new object which has the primitive number, but I could get any info from detail view. i am wondering where is this attribute stored? Edited November 14, 2014 by GrayHare Quote Link to comment Share on other sites More sharing options...
rayman Posted November 14, 2014 Share Posted November 14, 2014 Abc->Unpack->Convert (to poly)->*Vornonoi fracture stuff or anything you want* Quote Link to comment Share on other sites More sharing options...
pbarua Posted November 14, 2014 Share Posted November 14, 2014 Or set "Load As" mode to "Load Houdini Geometry" and "Poly Soup Primitives" to "No Poly Soup Primitives". Quote Link to comment Share on other sites More sharing options...
GrayHare Posted November 14, 2014 Author Share Posted November 14, 2014 Or set "Load As" mode to "Load Houdini Geometry" and "Poly Soup Primitives" to "No Poly Soup Primitives". it works! thanks in adv for Pradeep and Pavel's help:) Quote Link to comment Share on other sites More sharing options...
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