Jump to content

Divide single geometry into multiple pieces for FBX export


Recommended Posts

Hi everyone, 

This is probably a very basic question, but I'm just a few days into Houdini. 

I've followed this tutorial on audio driven animation from cmiVFX and I'd like to export the object into 3dsMax. I'll be using the animated piano keys to drive some parameters within max. 

The problem is, it exports the piano keys as a single object and this gives me nothing to work with in max. I've not been able to do any successful workaround in max. 

How might I divide a single geometry into multiple pieces so that seperate pieces are able to be selected in max? 

I've attached a file, but it references some geometry so it might not appear right away. 

It's a pretty buggy mess in there, I just edited some parameters pretty blindly to get the effect of the keys rising instead of rotating .. it ended up doing some other things too but it'll do if I can export it properly. 

Thanks,
 

1.hip

Link to comment
Share on other sites

 I ended up getting it to work by changing the default parameter in the copy SOP to copyGroup$PT , and using this tool to do the rest - http://www.houdinitoolbox.com/houdini.php?asset=25  .

 

But now that I've imported the FBX into 3dsMax, although the objects animate, it doesn't carry any of the transform data, so I have no data to drive the other parameters I want changing.

 

Any leads?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...