juanjgon Posted November 20, 2014 Share Posted November 20, 2014 (edited) Hi folks, I am working in the Octane IPR integration inside Houdini. I wan't eventually replace the Houdini OpenGL renderer in the perspective viewports with the Octane one. I have all the code ready using the SceneHook classes, but the problem is that I don't know how to refresh the perspective viewport from the Octane thread every time I get a new rendered image. This is essential to make possible the Octane progressive rendering in the Houdini viewports. So in few words: I need to refresh one of the Houdini viewports using a HDK function to call the SceneHook that dump the rendered image. Any idea? Thanks, -Juanjo Edited November 20, 2014 by juanjgon Quote Link to comment Share on other sites More sharing options...
narbuckl Posted November 20, 2014 Share Posted November 20, 2014 its not from the C++ library but in the hou.ui python module there is a triggerUpdate() command that forces an update/cook of the current viewports. -Nathan Quote Link to comment Share on other sites More sharing options...
edward Posted November 21, 2014 Share Posted November 21, 2014 I thought you had IPR support? If you do, then it's just a matter for the user to use the Render View tool (left toolbar) to draw an on-screen region to render. Quote Link to comment Share on other sites More sharing options...
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