Ankit Sinha Posted November 21, 2014 Share Posted November 21, 2014 Is there a way of generating ST maps in houdini, so that it can be used in nuke to comp. Thanks in advance!! Quote Link to comment Share on other sites More sharing options...
TomFX Posted November 21, 2014 Share Posted November 21, 2014 try projecting UVS from your camera onto a image plane..then within a shader map 0-1 using U and V a sources which then plug intro R and G respectively. Quote Link to comment Share on other sites More sharing options...
timmwagener Posted November 23, 2014 Share Posted November 23, 2014 I did this lately, just plugged UV inside a shader into R&G and exported it as a color variable to an image plane. However i was wondering how to deal with UDIMs? I did not allow for values above 1 in U or V by subtracting the real UV with their floored versions before plugging into Red and Green. For example, UDIM U coords of 3.6 become (3.6 - 3.0) 0.6 in my stmap giving the familiar red-green look. Not sure though if this the right way, or if i should just allow values above one ? Quote Link to comment Share on other sites More sharing options...
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