MCGrund Posted November 21, 2014 Share Posted November 21, 2014 Hey all,I'm trying to generate a circle of particles around each of my collision points. This I got to work but what I can't get my head around is how to align these circles to the Hitnormals. I tried several things but my math is not the best and I couldn't find a solution. Can somebody please show me the correct approach?Cheers particleRings.hipnc Quote Link to comment Share on other sites More sharing options...
michael Posted November 21, 2014 Share Posted November 21, 2014 bypass your popvop2 set shape to circle on popreplicate2 then this is the thingy that is making the shape /obj/geo1/popnet/popreplicate2/sopsolver1/pointreplicate1/sample_into_shapes/attribvop1 so you could play with this... Quote Link to comment Share on other sites More sharing options...
MCGrund Posted November 22, 2014 Author Share Posted November 22, 2014 Hey Michael, thanks for your suggestion. I actually found an easy way to handle my problem in this thread (http://forums.odforce.net/topic/18365-normal-to-angle-how-to/). I've attached the solution. Cheers particleRings_02.hipnc Quote Link to comment Share on other sites More sharing options...
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